I didn’t tell you my favorite number yet, did I? Well the answer is: it depends on the subject I’m teaching. In this class, it’s 3.

I didn’t tell you my favorite number yet, did I? Well the answer is: it depends on the subject I’m teaching. In this class, it’s 3.

I’m having a blasty-bast with Group Explorer today. How have I never played with this before!?

https://sourceforge.net/projects/groupexplorer/?source=typ_redirect

I’m having a blasty-bast with Group Explorer today. How have I never played with this before!?

https://sourceforge.net/projects/groupexplorer/?source=typ_redirect

Seem to be on a D_8 theme. Quite like this representation of D_8 with matrices with graphs to show what happens to a general point under action of each matrix. Of course, symmetries only work together on corners of a square: (a,a), (-a,a), (-a,-a) and (a,-a).

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In math, a group is a particular collection of elements. That might be a set of integers, the face of a Rubik’s cube–which we’ll simplify to a 2×2 square for now– or anything, so long as they follow 4 specific rules, or axioms.

Axiom 1:All group operations must be closed, or restricted, to only group elements. So in our square, for any operation you do—like turn it one way or the other—you’ll still wind up with an element of the group. Or for integers, if we add 3 and 2, that gives us 1—4 and 5 aren’t members of the group, so we roll around back to 0, similar to how 2 hours past 11 is 1 o’clock.

Axiom 2:If we regroup the order of the elements in an operation, we get the same result. In other words, if we turn our square right two times, then right once, that’s the same as once, then twice. Or for numbers, 1+(1+1) is the same as (1+1)+1.

Axiom 3:For every operation, there’s an element of our ground called the identity. When we apply it to any other element in our group, we still get that element. So for both turning the square and adding integers, our identity here is 0. Not very exciting.

Axiom 4:Every group element has an element called its inverse, also in the group. When thetwo are brought together using group’s addition operation, they result in the identity element, 0. So they can be thought of as cancelling each other out. Here 3 and 1 are each other’s inverses, while 2 and 0 are their own worst enemies.So that’s all well and good, but what’s the point of any of it? Well, when we get beyond these basic rules, some interesting properties emerge. For example, let’s expand our square back into a full-fledged Rubik’s cube. This is still a group that satisfies all of our axioms, though now with considerably more elements, and more operations—we can turn each row and column of each face.

Each position is called a

permutation, and the more elements a group has, the more possible permutations there are. A Rubik’s cube has more than 43 quintillion permutations, so trying to solve it randomly isn’t going to work so well. However, using group theory we can analyze the cube and determine a sequence of permutations that will result in a solution. And, in fact, that’s exactly what most solvers do, even using a group theory notation indicating turns.From the TED-Ed Lesson Group theory 101: How to play a Rubik’s Cube like a piano – Michael Staff

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